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Cinematic Graphics

Larger-Than-Life Blender Creations

Halls of Fire



This one was partially inspired by the architecture of the Lord of the Rings films, as well as various designs for supernatural forces or creatures. To make the monster, creature, light thing, or whatever you want to call it. To make it look the way it does, I had to learn fluid simulations. Only then could I simulate millions of particles all moving in a cloud and really make it look organic. My original plan was to make it into a full on animation, with the creature slowly approaching the camera. But due to hardware limitations of my poor laptop, it ended up just being this still-great render.

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Halls of Fire


Mountain at Night



This project originally started out as part of a render challenge. But when I whipped up this epic landscape, it was too good to pass up on the chance of developing it. I wanted to play around with lighting a lot more and create something really eerie and out of this world. You could almost imagine an alien spaceship has crashed at the source of this light illuminating the huge mountains.

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Mountain at Night


Exulansis



After watching the first Dune movie in theatres, I couldn't stop thinking about it for weeks. During this time I made a dune-esque song called Exulansis, along with this artwork supporting it. I love how both the picture and the song really feel warm somehow, like the sun is burning straight through the screen into the room.

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the cover for Exulansis


City Rain



One of my favourite things in this world is rain, no doubt about it. So it felt only natural that I'd attempt a moody rain scene in Blender. Rain is notoriously difficult to get just right in 3D, otherwise you risk it looking too artificial or pasted on. I learned to use particle systems, decals for splashes, reflections, and a lot more. So the next time you see rain in an animated movie, just imagine the work behind it!

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City Rain


Various Other (smaller) Projects



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one of the first abstract renders I did after trying to diversify from my early low-poly style


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my first encounter with volumetric lighting and realistic fog, which I have continued using in a lot of my later projects


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an experiment of making motion graphics with abstract shapes


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a concept for the banner of an EP "twin synergy", which may or may not still come out some time in the future :)